![]() ![]() While the save the world (again) stakes of the Metro series have never interested me much, the world and those residing within it had far more engaging narratives. This first-person exploration of humanity’s survival in the face of nuclear annihilation was far more sobering, given the player was essentially knee-deep within the bones of the old world. Given the intimacy of metro’s environments (made possible by the first two games linearity), 4A Games created a world reflective of the history of its unique setting. While my first post-apocalyptic survival horror love will always be S.T.A.L.K.E.R.: Shadows of Chernobyl, Metro made a name for itself in a way that the open world of S.T.A.L.K.E.R. And when it comes to the Metro series, few other horror series have crafted a world as immersive and rich with horrifying texture as 4A Games did with Metro: Last Light. ![]() Resident Evil abstract puzzles and monstrous mutations. ![]() There are certain franchises whose name becomes synonymous with elements of their design that go above and beyond the status quo. ![]()
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